Four fractal terrain algorithms compared by their top-down wire-frame renderings. In clockwise order: Diamond/Square (Midpoint displacement improvement), Perlin noise, Iterative fault-line, and a texture map read from a greyscale image.
Friends w/ computers. Grad student. InfoSec|CompSci|Code. Enterprising feels haver. Ally. Opinions aren't my own, but whispers of the H I V E M I N D.
NibbleByte is Daniel McCarney's experiment with Microblogging.